Specialization

Volumetric Lighting

A 4-week specialization project at the end of my education, during which I implemented volumetric lighting in our engine for our concurrent game project.

Engine: SleepEngine (Developed by BogChampions (My Team))

 
 

Tension: a D.R.O.N.E. Experience

Engine, Rendering

“They used your work for their wicked plans. Now the robots that you helped engineer are spreading terror and death in the city, no one is safe. You must sneak, shoot, and hide from the robots, to make your way through the dangerous streets and reach the clocktower to set things right before it is too late.”

Engine: SleepEngine (Developed by BogChampions (My Team))

 

Spite: Into The Bog

Engine, Rendering

“On a mission to save the people from the malign swamp magic; Pontius is sent into the bog to cleanse the evil, atone for past sins and reconcile with his god.”

Engine: SleepEngine (Developed by BogChampions (My Team))

 
 

Subverdant

UI

The only thing I want to showcase from this project is the menu system I made.

Engine: TGA2D (Developed by TGA)